Super Refocus



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This is a guide to the Battle Intel Report No. 13: Refocus Analysis in Final Fantasy 7 Remake (FF7R). Find out tips and strategy on how to use Refocus to complete Chadley's Report and obtain the ATB Assist Materia.

List of Contents

How to Complete No. 13: Refocus Analysis

Mission
No.13: Refocus Analysis
Request
The activation of Refocus results in an accelerated attack frequency. Could applying said phenomenon to materia produce similar effects in allies? Further field data rquired to prove validity.
Condition
Trigger Refocus 2 times.

What Materia Do you Get?

Obtain the ATB Assist Materia

Super Refocus

You can receive the ATB Assist Materia for completing this mission.

Refocus Analysis Guide

How to Use Refocus

Super Refocus

After equipping the Refocus Materia to the character who you want to use it, they will be able to use the Refocus Limit Break from the command menu.

Use it twice to complete the mission

Super Focus Music

You only need to trigger Refocus twice to complete this mission. Your Limit charges when attacking and blocking, so if you just keep blocking lots of attacks from weaker enemies, your Limit Break will be ready in no time! Some weapons even have skills that will give your limit a boost when you have low HP (less than 25%), so if you have one of these ready to go, why not use it?

This materia will be equipped to Aerith when she joins your party.

Things to note about Refocus

While Refocus is not super hard to trigger in itself, an important thing to note is that it can only be triggered once per battle. In other words, you'll need to finish battle in order to use it again. If you want to complete this battle report quickly, trigger the limit, finish the battle, then enter another one!

Battle Intel Report Related Links

Super Focus

List of Battle Intel Reports
No.1 Monster Bio Pt. 1
No.2 Magic Elements Pt. 1
No.3 The Stagger Effect Pt. 1
No.4 The Stagger Effect Pt. 2
No.5 Combat Simulation: Shiva
No.6 Monster Bio Pt. 2
No.7 Magic Elements Pt. 2
No.8 The Manipulation Technique
No.9 Monster Variants Pt. 1
No.10 Combat Simulation: Fat Chocobo
No.11 Monster Bio Pt. 3
No.12 The Stagger Effect Pt. 3
No.13 Refocus Analysis
No.14 The Stagger Effect Pt. 4
No.15 Combat Simulation: Leviathan
No.16 Monster Bio Pt. 4
No.17 Weapon Abilities
No.18 MP Consumption
No.19 Monster Variants Pt.2